AI Insights · Timothy · April 2024
Top 5 io Games on Android in Netherlands Q1 2024
The top 5 io games on Android in the Netherlands showed varying trends in downloads, revenue, and active users in Q1 2024. This article provides a detailed overview of each game's performance.
During the first quarter of 2024, the top 5 io games on the Android platform in the Netherlands demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, reveals the trends for each game, offering valuable insights into their popularity and financial success.
Paper.io 2 saw a mixed performance throughout the quarter. Weekly downloads peaked at around 4.5K in early January and mid-February, with a mid-quarter dip to just over 2K. Revenue experienced a gradual decline, starting at $118 and ending the quarter at $42. Active users fluctuated, peaking at over 22.8K in the first week and gradually decreasing to approximately 15.2K by the end of March.
Agar.io had a relatively stable quarter with weekly downloads hovering around 500-600, peaking at 655 in mid-January. Revenue peaked at $152 in the week of January 22, with other notable highs of $150 and $131. Active users maintained a steady range from 2K to 1.7K throughout the quarter.
Snake Clash! experienced significant growth in downloads and active users. Downloads surged from approximately 4.8K in early January to nearly 12K in mid-March. Revenue also showed an upward trend, reaching $144 in the final week of March. Active users increased dramatically from around 12.9K to over 28K during the same period.
Little Big Snake had a modest performance with weekly downloads generally below 150, peaking at 151 in mid-February. Revenue showed a downward trend, starting at $173 in early January and ending at $31 by the end of March. Active users remained relatively stable, fluctuating slightly around 600-700.
Snake Rivals - Fun Snake Game showed consistent but modest numbers. Weekly downloads stayed around the 130-190 range, with a slight peak at 288 in early January. Revenue peaked at $83 in late January but generally stayed below $60. Active users fluctuated between 400-700, peaking at 713 in early January.
For more detailed insights and data, visit Sensor Tower.